using System;
using System.Collections.Generic;
using System.Text;
using Mud.Common;

namespace Mud.Client
{

    /// <summary>
    /// Messages of this type should be caught by the LogSink from the client shell and displayed
    /// as status messages.
    /// </summary>
    public class ClientLogTypes 
    {
        public static LogType Status
        {
            get { return _status; }
        }
        private static LogType _status = new LogType("Stat", LogType.LogSeverity.Information);

    }
}
